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S.t.a.l.k.e.r. 2 enemies
S.t.a.l.k.e.r. 2 enemies





They believe the zone is an ex-military test ground for Third World War weapons and that what happens in the zone must be widely known. They openly oppose the military and want to prevent the government from fully controlling the zone. Meanwhile, the Freedom faction consists of anarchists fighting for information about the zone. They believe it a duty to protect the world from mutant invasion and hence fight against any zone traces.

s.t.a.l.k.e.r. 2 enemies

For example, the Duty faction consists of ex-military who went into the zone to fight the perils there. Each faction possesses its own ideology which determines the basic relations among them. It's a dog-eat-dog, mutant-eat-mutant world in the exclusion zone.ĭmitry Yasenev and Ruslan Didenko: The factions are Duty, Monolith, Mercenaries, Freedom, and Bandits. How will they be more than simply good-or-evil, black-and-white groups that influence players' actions? GameSpot: Tell us about the five factions in the game and the roles they will play. One of the impressive aspects of the game is the detailed behavior modeling and artificial intelligence in the game, and we caught up with AI programmer Dmitry Yasenev and gameplay designer Ruslan Didenko for more details. Strange mutant creatures and much worse inhabit the zone, while stalkers (heavily armed scavengers) roam about battling one another for valuable artifacts. In S.T.A.L.K.E.R.'s universe, the exclusion zone around Chernobyl has become a hotbed of activity. If you don't want to play against other players online, you can dive into the single-player game, though don't expect a lot of mercy there. It's a little thing, but it adds a realistic touch to the action. Meanwhile, backpedaling is also a lot slower than moving forward. Circle strafing, or running sideways in a circle around someone, is almost impossible because any kind of lateral movement slows you down. One of the neat aspects of the game is how it seems to model the movement of your legs. Meanwhile, the sniper rifle is more than capable of delivering accurate headshots, as we discovered the hard way over and over again. The ballistic model in the game feels right, in that firing a burst from an assault rifle results in a spray of fire, as the recoil affects the accuracy of each successive shot. There are pistols, shotguns, submachine guns, assault rifles, and yes, sniper rifles. There are many varieties of Kalashnikov assault rifles, as well as some Western arms. Most of the gear in the game looks as if it's taken from the real world.

s.t.a.l.k.e.r. 2 enemies

But if you're short of cash, you'll have to either recover a weapon from a fallen player or wait until you earn enough money to outfit again. You earn money for kills, but if you're killed, you'll respawn with none of your gear left, which means that you must dip into your cash reserves. You'll start out with a decent amount of cash, which you can use to buy more powerful weapons (you start with just a pistol), body armor, and equipment, such as night-vision goggles and med kits. You won't have an unlimited amount of weapons and ammunition at your disposal, either, as the multiplayer portion of the game borrows some of the scavenging concepts from the single-player game. During a battle the weather will change from sunny to overcast, at which time lightning bolts will brightly illuminate the darkness, and then the sun will appear again. Another nice touch in multiplayer is the atmospheric effects.

s.t.a.l.k.e.r. 2 enemies

There are plenty of wide-open spaces, as well as confined areas for close-quarters combat. There's a lot more geometry and objects in each level, and this translates into more interesting battlefields. The graphics engine isn't as cutting-edge as some seen in newer games, but GSC Game World has managed to turn that into a plus. The environments in multiplayer are incredibly detailed. The multiplayer levels that we've seen are fairly complex, offering plenty of places to hide and fight from. The three modes in the beta are deathmatch, team deathmatch, and artifact hunt, which is basically a variation of the popular capture-the-flag mode. We had a chance to check out the multiplayer beta test going on right now, and the multiplayer is going for a more traditional run-and-gun style of action that shooter fans are familiar with. Then there's the multiplayer game that will let you run-and-gun online with and against other players.

s.t.a.l.k.e.r. 2 enemies

There's the ambitious single-player game that will put you in the midst of the exclusion zone that surrounds the infamous Chernobyl nuclear reactor. When it finally ships next month, S.T.A.L.KE.R. Survival gameplay and first-person action will blend together in S.T.A.L.K.E.R.: Shadow of Chernobyl, the long-awaited game from THQ and GSC Game World.







S.t.a.l.k.e.r. 2 enemies